23#include "SphericalVector.h"
28enum class Normalization
36constexpr auto maxAmbiOrder = 5;
37constexpr auto maxNumChannels = (maxAmbiOrder + 1) * (maxAmbiOrder + 1);
39std::array<float, maxNumChannels> harmonics(
const SphericalVector&,
40 Normalization = Normalization::SN3D);